topical media & game development

talk show tell print

#javascript-processing-example-basic-color-saturation.htm / htm



  <!DOCTYPE html>
  <html><head>
  <script src="javascript-processing-example-processing.js"></script>
  <script src="javascript-processing-example-init.js"></script>
  <link rel="stylesheet" href="javascript-processing-example-style.css">
  </head><body><h1><a href="http://ejohn.org/blog/processingjs/">Processing.js</a></h1>
  <h2>Saturation</h2>
  
  <p>Saturation is the strength or purity of the color and represents the 
  amount of gray in proportion to the hue. A "saturated" color is pure 
  and an "unsaturated" color has a large percentage of gray. 
  Move the cursor vertically over each bar to alter its saturation.</p>
  
  <p><a href="http://processing.org/learning/basics/saturation.html"><b>Original Processing.org Example:</b> Saturation</a><br>
  <script type="application/processing">
  int barWidth = 5;
  int[] saturation;
  
  void setup() 
  {
    size(200, 200);
    colorMode(HSB, 360, height, height); 
    saturation = new int[width/barWidth];
  }
  
  void draw() 
  {
    int j = 0;
    for (int i=0; i<=(width-barWidth); i+=barWidth) {  
      noStroke();
      if ((mouseX > i) && (mouseX < i+barWidth)) {
        saturation[j] = mouseY;
      }
      fill(i, saturation[j], height/1.5);
      rect(i, 0, barWidth, height);  
      j++;
    }
  }
  </script><canvas width="200" height="200"></canvas></p>
  <div style="overflow: hidden; height: 0px; width: 0px;"></div>
  
  <pre><b>// All Examples Written by <a href="http://reas.com/">Casey Reas</a> and <a href="http://benfry.com/">Ben Fry</a>
  // unless otherwise stated.</b>
  int barWidth = 5;
  int[] saturation;
  
  void setup() 
  {
    size(200, 200);
    colorMode(HSB, 360, height, height); 
    saturation = new int[width/barWidth];
  }
  
  void draw() 
  {
    int j = 0;
    for (int i=0; i&lt;=(width-barWidth); i+=barWidth) {  
      noStroke();
      if ((mouseX &gt; i) &amp;&amp; (mouseX &lt; i+barWidth)) {
        saturation[j] = mouseY;
      }
      fill(i, saturation[j], height/1.5);
      rect(i, 0, barWidth, height);  
      j++;
    }
  }</pre>
  </body></html>
  


(C) Æliens 20/2/2008

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.