lib-game-delta3d-sdk-examples-data-demoMap-maps-TestProceduralAnimation.xml / xml
<?xml version="1.0" encoding="UTF-8"?> <map xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="delta3dMap" xsi:schemaLocation="delta3dMap map.xsd"> <header> <name>TestProceduralAnimation</name> <description></description> <author></author> <comment></comment> <copyright></copyright> <createTimestamp>2009-02-07T15:51:33-08:00</createTimestamp> <lastUpdateTimestamp>2009-02-09T18:31:09-08:00</lastUpdateTimestamp> <editorVersion>2.0.0</editorVersion> <schemaVersion>1.0</schemaVersion> </header> <libraries> <library> <name>testProceduralAnimation</name> <version></version> </library> </libraries> <actors> <actor> <type>dtcore.Static Mesh</type> <id>3cc316ee-2071-4456-a734-c3df2d071f89</id> <name>StaticMesh0</name> <property> <name>Rotation</name> <vec3> <value1>0.000000</value1> <value2>0.000000</value2> <value3>0.000000</value3> </vec3> </property> <property> <name>Translation</name> <vec3> <value1>-8.299997</value1> <value2>25.881666</value2> <value3>-7.599987</value3> </vec3> </property> <property> <name>Normal Rescaling</name> <boolean>true</boolean> </property> <property> <name>Show Collision Geometry</name> <boolean>false</boolean> </property> <property> <name>Collision Type</name> <enumerated>NONE</enumerated> </property> <property> <name>Collision Radius</name> <float>0</float> </property> <property> <name>Collision Length</name> <float>0</float> </property> <property> <name>Collision Box</name> <vec3> <value1>0.000000</value1> <value2>0.000000</value2> <value3>0.000000</value3> </vec3> </property> <property> <name>Enable Collision</name> <boolean>false</boolean> </property> <property> <name>Render Proxy Node</name> <boolean>false</boolean> </property> <property> <name>Enable Dynamics</name> <boolean>false</boolean> </property> <property> <name>Mass</name> <float>4.1887903</float> </property> <property> <name>Center of Gravity</name> <vec3> <value1>0.000000</value1> <value2>0.000000</value2> <value3>0.000000</value3> </vec3> </property> <property> <name>Scale</name> <vec3> <value1>1.000000</value1> <value2>1.000000</value2> <value3>1.000000</value3> </vec3> </property> <property> <name>Model Rotation</name> <vec3> <value1>-0.000000</value1> <value2>0.000000</value2> <value3>-0.000000</value3> </vec3> </property> <property> <name>Model Translation</name> <vec3> <value1>0.000000</value1> <value2>0.000000</value2> <value3>0.000000</value3> </vec3> </property> <property> <name>static mesh</name> <resourceType>StaticMeshes</resourceType> <resourceDisplayName>StaticMeshes::terrain_simple.ive</resourceDisplayName> <resource>StaticMeshes::terrain_simple.ive</resource> </property> </actor> </actors> </map>
(C) Æliens 04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.