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RegisterScavenging.h
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1 //===-- RegisterScavenging.h - Machine register scavenging ------*- C++ -*-===//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file declares the machine register scavenger class. It can provide
11 // information such as unused register at any point in a machine basic block.
12 // It also provides a mechanism to make registers availbale by evicting them
13 // to spill slots.
14 //
15 //===----------------------------------------------------------------------===//
16 
17 #ifndef LLVM_CODEGEN_REGISTERSCAVENGING_H
18 #define LLVM_CODEGEN_REGISTERSCAVENGING_H
19 
20 #include "llvm/ADT/BitVector.h"
23 
24 namespace llvm {
25 
26 class MachineRegisterInfo;
27 class TargetRegisterInfo;
28 class TargetInstrInfo;
29 class TargetRegisterClass;
30 
31 class RegScavenger {
32  const TargetRegisterInfo *TRI;
33  const TargetInstrInfo *TII;
35  MachineBasicBlock *MBB;
37  unsigned NumPhysRegs;
38 
39  /// Tracking - True if RegScavenger is currently tracking the liveness of
40  /// registers.
41  bool Tracking;
42 
43  /// Information on scavenged registers (held in a spill slot).
44  struct ScavengedInfo {
45  ScavengedInfo(int FI = -1) : FrameIndex(FI), Reg(0), Restore(NULL) {}
46 
47  /// A spill slot used for scavenging a register post register allocation.
48  int FrameIndex;
49 
50  /// If non-zero, the specific register is currently being
51  /// scavenged. That is, it is spilled to this scavenging stack slot.
52  unsigned Reg;
53 
54  /// The instruction that restores the scavenged register from stack.
55  const MachineInstr *Restore;
56  };
57 
58  /// A vector of information on scavenged registers.
60 
61  /// CalleeSavedrRegs - A bitvector of callee saved registers for the target.
62  ///
63  BitVector CalleeSavedRegs;
64 
65  /// RegsAvailable - The current state of all the physical registers immediately
66  /// before MBBI. One bit per physical register. If bit is set that means it's
67  /// available, unset means the register is currently being used.
68  BitVector RegsAvailable;
69 
70  // These BitVectors are only used internally to forward(). They are members
71  // to avoid frequent reallocations.
72  BitVector KillRegs, DefRegs;
73 
74 public:
76  : MBB(NULL), NumPhysRegs(0), Tracking(false) {}
77 
78  /// enterBasicBlock - Start tracking liveness from the begin of the specific
79  /// basic block.
81 
82  /// initRegState - allow resetting register state info for multiple
83  /// passes over/within the same function.
84  void initRegState();
85 
86  /// forward - Move the internal MBB iterator and update register states.
87  void forward();
88 
89  /// forward - Move the internal MBB iterator and update register states until
90  /// it has processed the specific iterator.
92  if (!Tracking && MBB->begin() != I) forward();
93  while (MBBI != I) forward();
94  }
95 
96  /// Invert the behavior of forward() on the current instruction (undo the
97  /// changes to the available registers made by forward()).
98  void unprocess();
99 
100  /// Unprocess instructions until you reach the provided iterator.
102  while (MBBI != I) unprocess();
103  }
104 
105  /// skipTo - Move the internal MBB iterator but do not update register states.
107  if (I == MachineBasicBlock::iterator(NULL))
108  Tracking = false;
109  MBBI = I;
110  }
111 
113  return MBBI;
114  }
115 
116  /// getRegsUsed - return all registers currently in use in used.
117  void getRegsUsed(BitVector &used, bool includeReserved);
118 
119  /// getRegsAvailable - Return all available registers in the register class
120  /// in Mask.
122 
123  /// FindUnusedReg - Find a unused register of the specified register class.
124  /// Return 0 if none is found.
125  unsigned FindUnusedReg(const TargetRegisterClass *RegClass) const;
126 
127  /// Add a scavenging frame index.
128  void addScavengingFrameIndex(int FI) {
129  Scavenged.push_back(ScavengedInfo(FI));
130  }
131 
132  /// Query whether a frame index is a scavenging frame index.
133  bool isScavengingFrameIndex(int FI) const {
135  IE = Scavenged.end(); I != IE; ++I)
136  if (I->FrameIndex == FI)
137  return true;
138 
139  return false;
140  }
141 
142  /// Get an array of scavenging frame indices.
145  IE = Scavenged.end(); I != IE; ++I)
146  if (I->FrameIndex >= 0)
147  A.push_back(I->FrameIndex);
148  }
149 
150  /// scavengeRegister - Make a register of the specific register class
151  /// available and do the appropriate bookkeeping. SPAdj is the stack
152  /// adjustment due to call frame, it's passed along to eliminateFrameIndex().
153  /// Returns the scavenged register.
154  unsigned scavengeRegister(const TargetRegisterClass *RegClass,
155  MachineBasicBlock::iterator I, int SPAdj);
156  unsigned scavengeRegister(const TargetRegisterClass *RegClass, int SPAdj) {
157  return scavengeRegister(RegClass, MBBI, SPAdj);
158  }
159 
160  /// setUsed - Tell the scavenger a register is used.
161  ///
162  void setUsed(unsigned Reg);
163 private:
164  /// isReserved - Returns true if a register is reserved. It is never "unused".
165  bool isReserved(unsigned Reg) const { return MRI->isReserved(Reg); }
166 
167  /// isUsed - Test if a register is currently being used. When called by the
168  /// isAliasUsed function, we only check isReserved if this is the original
169  /// register, not an alias register.
170  ///
171  bool isUsed(unsigned Reg, bool CheckReserved = true) const {
172  return !RegsAvailable.test(Reg) || (CheckReserved && isReserved(Reg));
173  }
174 
175  /// isAliasUsed - Is Reg or an alias currently in use?
176  bool isAliasUsed(unsigned Reg) const;
177 
178  /// setUsed / setUnused - Mark the state of one or a number of registers.
179  ///
180  void setUsed(BitVector &Regs) {
181  RegsAvailable.reset(Regs);
182  }
183  void setUnused(BitVector &Regs) {
184  RegsAvailable |= Regs;
185  }
186 
187  /// Processes the current instruction and fill the KillRegs and DefRegs bit
188  /// vectors.
189  void determineKillsAndDefs();
190 
191  /// Add Reg and all its sub-registers to BV.
192  void addRegWithSubRegs(BitVector &BV, unsigned Reg);
193 
194  /// findSurvivorReg - Return the candidate register that is unused for the
195  /// longest after StartMI. UseMI is set to the instruction where the search
196  /// stopped.
197  ///
198  /// No more than InstrLimit instructions are inspected.
199  unsigned findSurvivorReg(MachineBasicBlock::iterator StartMI,
200  BitVector &Candidates,
201  unsigned InstrLimit,
203 
204 };
205 
206 } // End llvm namespace
207 
208 #endif
void push_back(const T &Elt)
Definition: SmallVector.h:236
void skipTo(MachineBasicBlock::iterator I)
skipTo - Move the internal MBB iterator but do not update register states.
#define false
Definition: ConvertUTF.c:64
MachineBasicBlock::iterator getCurrentPosition() const
void forward()
forward - Move the internal MBB iterator and update register states.
BitVector getRegsAvailable(const TargetRegisterClass *RC)
void unprocess(MachineBasicBlock::iterator I)
Unprocess instructions until you reach the provided iterator.
void enterBasicBlock(MachineBasicBlock *mbb)
void setUsed(unsigned Reg)
setUsed - Set the register and its sub-registers as being used.
bundle_iterator< MachineInstr, instr_iterator > iterator
bool isReserved(unsigned PhysReg) const
void forward(MachineBasicBlock::iterator I)
BitVector & reset()
Definition: BitVector.h:275
void getRegsUsed(BitVector &used, bool includeReserved)
getRegsUsed - return all registers currently in use in used.
void getScavengingFrameIndices(SmallVectorImpl< int > &A) const
Get an array of scavenging frame indices.
bool isScavengingFrameIndex(int FI) const
Query whether a frame index is a scavenging frame index.
void addScavengingFrameIndex(int FI)
Add a scavenging frame index.
bool test(unsigned Idx) const
Definition: BitVector.h:337
unsigned FindUnusedReg(const TargetRegisterClass *RegClass) const
#define I(x, y, z)
Definition: MD5.cpp:54
unsigned scavengeRegister(const TargetRegisterClass *RegClass, int SPAdj)
unsigned scavengeRegister(const TargetRegisterClass *RegClass, MachineBasicBlock::iterator I, int SPAdj)