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Magnet — Class in package com.fileitup.fisixengine.primitives
A magnet for attracting and repelling objects.
Magnet(cForce, cPos:com.fileitup.fisixengine.core:Vector, cParent:com.fileitup.fisixengine.core:FisixObject) — Constructor in class com.fileitup.fisixengine.primitives.Magnet
Creates a Magnet.
magnetic — Property in class com.fileitup.fisixengine.core.CollisionObject
If true, the object is affected by magnets
magnets — Property in class com.fileitup.fisixengine.core.FisixObject
an array containing all of the Magnets in the FisixObject.
magnets — Property in class com.fileitup.fisixengine.core.FisixObject
mainLoop(dt) — Method in class com.fileitup.fisixengine.core.FisixEngine
This method should be called in your ENTER_FRAME event if you decide not to use startEngine().
makeStatic() — Method in class com.fileitup.fisixengine.core.CollisionObject
Makes the object static.
makeStatic() — Method in class com.fileitup.fisixengine.core.FisixObject
Tells the engine to treat all objects within this FisixObject as static.
makeStatic() — Method in class com.fileitup.fisixengine.surfaces.DynamicSurface
Makes the object static.
mass — Property in class com.fileitup.fisixengine.primitives.Particle
The mass of the object (between 0 - infinity)
massOnSurface(t) — Method in class com.fileitup.fisixengine.primitives.Surface
This method is not used on static surfaces because their mass is always infinite.
massOnSurface(t) — Method in class com.fileitup.fisixengine.surfaces.DynamicSurface
Returns the intepolated mass on the surface from the mass of its two points.
Material — Class in package com.fileitup.fisixengine.materials
Holds information about a specific material.
Material(n, f, b, t, c) — Constructor in class com.fileitup.fisixengine.materials.Material
MaterialFactory — Final class in package com.fileitup.fisixengine.materials
A static class that stores all the materials to be used in the simulation
MathEngine — Class in package com.fileitup.fisixengine.utils
Provides static constants and functions to perform various mathematical operations.
max — Property in class com.fileitup.fisixengine.constraints.SpringConstraint
The upper range of the constraint.
max — Property in class com.fileitup.fisixengine.primitives.Constraint
The upper range of the constraint.
maxVel — Property in class com.fileitup.fisixengine.primitives.Particle
maxX — Property in class com.fileitup.fisixengine.utils.BoundingBox
Right bound of the box.
maxY — Property in class com.fileitup.fisixengine.utils.BoundingBox
Bottom bound of the box.
mFixed — Property in class com.fileitup.fisixengine.core.CollisionObject
min — Property in class com.fileitup.fisixengine.constraints.SpringConstraint
The lower range of the constraint.
min — Property in class com.fileitup.fisixengine.primitives.Constraint
The lower range of the constraint.
minus(n) — Method in class com.fileitup.fisixengine.core.Vector
Subtracts a scalar from both the x and y components.
minX — Property in class com.fileitup.fisixengine.core.CollisionObject
Hold the dimensions of the object's bounding box.
minX — Property in class com.fileitup.fisixengine.utils.BoundingBox
Left bound of the box.
minY — Property in class com.fileitup.fisixengine.utils.BoundingBox
Upper bound of the box.
mMass — Property in class com.fileitup.fisixengine.primitives.Particle
mMaterial — Property in class com.fileitup.fisixengine.core.CollisionObject
MouseAttacher — Class in package com.fileitup.fisixengine.utils
A class for quickly attaching an object to the mouse pointer.
MouseAttacher(obj:com.fileitup.fisixengine.primitives:Particle, mouse, easing) — Constructor in class com.fileitup.fisixengine.utils.MouseAttacher
Creates a MouseAttacher object
mouseAttachers — Property in class com.fileitup.fisixengine.core.FisixEngine
mouseObject — Property in class com.fileitup.fisixengine.utils.MouseAttacher
move(tX, tY, recursive) — Method in class com.fileitup.fisixengine.core.FisixObject
simply translates all children of the object by the given x and y offsets
move(mX, mY) — Method in class com.fileitup.fisixengine.primitives.Particle
Similar to thrust, but does not change the object's velocity
moveTo(mX, mY, ease) — Method in class com.fileitup.fisixengine.primitives.Particle
mStatic — Property in class com.fileitup.fisixengine.core.CollisionObject
myType — Property in class com.fileitup.fisixengine.core.CollisionObject
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