A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
Magnet — Class in package com.fileitup.fisixengine.primitives |
| A magnet for attracting and repelling objects. |
Magnet(cForce, cPos:com.fileitup.fisixengine.core:Vector, cParent:com.fileitup.fisixengine.core:FisixObject) — Constructor in class com.fileitup.fisixengine.primitives.Magnet |
| Creates a Magnet. |
magnetic — Property in class com.fileitup.fisixengine.core.CollisionObject |
| If true, the object is affected by magnets
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magnets — Property in class com.fileitup.fisixengine.core.FisixObject |
| an array containing all of the Magnets in the FisixObject. |
magnets — Property in class com.fileitup.fisixengine.core.FisixObject |
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mainLoop(dt) — Method in class com.fileitup.fisixengine.core.FisixEngine |
| This method should be called in your ENTER_FRAME event if you decide not to use startEngine(). |
makeStatic() — Method in class com.fileitup.fisixengine.core.CollisionObject |
| Makes the object static. |
makeStatic() — Method in class com.fileitup.fisixengine.core.FisixObject |
| Tells the engine to treat all objects within this FisixObject as static. |
makeStatic() — Method in class com.fileitup.fisixengine.surfaces.DynamicSurface |
| Makes the object static. |
mass — Property in class com.fileitup.fisixengine.primitives.Particle |
| The mass of the object (between 0 - infinity)
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massOnSurface(t) — Method in class com.fileitup.fisixengine.primitives.Surface |
| This method is not used on static surfaces because their mass is always infinite. |
massOnSurface(t) — Method in class com.fileitup.fisixengine.surfaces.DynamicSurface |
| Returns the intepolated mass on the surface from the mass of its two points. |
Material — Class in package com.fileitup.fisixengine.materials |
| Holds information about a specific material. |
Material(n, f, b, t, c) — Constructor in class com.fileitup.fisixengine.materials.Material |
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MaterialFactory — Final class in package com.fileitup.fisixengine.materials |
| A static class that stores all the materials to be used in the simulation
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MathEngine — Class in package com.fileitup.fisixengine.utils |
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Provides static constants and functions to perform various mathematical operations. |
max — Property in class com.fileitup.fisixengine.constraints.SpringConstraint |
| The upper range of the constraint. |
max — Property in class com.fileitup.fisixengine.primitives.Constraint |
| The upper range of the constraint. |
maxVel — Property in class com.fileitup.fisixengine.primitives.Particle |
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maxX — Property in class com.fileitup.fisixengine.utils.BoundingBox |
| Right bound of the box. |
maxY — Property in class com.fileitup.fisixengine.utils.BoundingBox |
| Bottom bound of the box. |
mFixed — Property in class com.fileitup.fisixengine.core.CollisionObject |
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min — Property in class com.fileitup.fisixengine.constraints.SpringConstraint |
| The lower range of the constraint. |
min — Property in class com.fileitup.fisixengine.primitives.Constraint |
| The lower range of the constraint. |
minus(n) — Method in class com.fileitup.fisixengine.core.Vector |
| Subtracts a scalar from both the x and y components. |
minX — Property in class com.fileitup.fisixengine.core.CollisionObject |
| Hold the dimensions of the object's bounding box. |
minX — Property in class com.fileitup.fisixengine.utils.BoundingBox |
| Left bound of the box. |
minY — Property in class com.fileitup.fisixengine.utils.BoundingBox |
| Upper bound of the box. |
mMass — Property in class com.fileitup.fisixengine.primitives.Particle |
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mMaterial — Property in class com.fileitup.fisixengine.core.CollisionObject |
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MouseAttacher — Class in package com.fileitup.fisixengine.utils |
| A class for quickly attaching an object to the mouse pointer. |
MouseAttacher(obj:com.fileitup.fisixengine.primitives:Particle, mouse, easing) — Constructor in class com.fileitup.fisixengine.utils.MouseAttacher |
| Creates a MouseAttacher object
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mouseAttachers — Property in class com.fileitup.fisixengine.core.FisixEngine |
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mouseObject — Property in class com.fileitup.fisixengine.utils.MouseAttacher |
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move(tX, tY, recursive) — Method in class com.fileitup.fisixengine.core.FisixObject |
| simply translates all children of the object by the given x and y offsets
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move(mX, mY) — Method in class com.fileitup.fisixengine.primitives.Particle |
| Similar to thrust, but does not change the object's velocity
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moveTo(mX, mY, ease) — Method in class com.fileitup.fisixengine.primitives.Particle |
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mStatic — Property in class com.fileitup.fisixengine.core.CollisionObject |
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myType — Property in class com.fileitup.fisixengine.core.CollisionObject |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |