A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
detectionMode — Property in class com.fileitup.fisixengine.core.CollisionObject |
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DetectionModes — Final class in package com.fileitup.fisixengine.collisions |
| Holds constants used to set Collision Detection Modes. |
disp — Property in class com.fileitup.fisixengine.graphics.DisplayAttacher |
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DisplayAttacher — Class in package com.fileitup.fisixengine.graphics |
| The most basic DisplayAttacher, used to attach a Flash DisplayObject to a single vector. |
DisplayAttacher(d, anch:com.fileitup.fisixengine.core:Vector, xOff, yOff) — Constructor in class com.fileitup.fisixengine.graphics.DisplayAttacher |
| Creates a DisplayAttacher. |
DisplayAttacher2 — Class in package com.fileitup.fisixengine.graphics |
| Attaches a Flash DisplayObject to one vector and sets its rotation to the angle between the first and second vector. |
DisplayAttacher2(d, anc:com.fileitup.fisixengine.core:Vector, target:com.fileitup.fisixengine.core:Vector, off, mult) — Constructor in class com.fileitup.fisixengine.graphics.DisplayAttacher2 |
| Creates a DisplayAttacher2. |
DisplayAttacher3 — Class in package com.fileitup.fisixengine.graphics |
| Anchors the display object to 'anchor' and sets its angle to the angle between anchor2 and anchor3. |
DisplayAttacher3(d, anc:com.fileitup.fisixengine.core:Vector, anc2:com.fileitup.fisixengine.core:Vector, anc3:com.fileitup.fisixengine.core:Vector, angOff, mult) — Constructor in class com.fileitup.fisixengine.graphics.DisplayAttacher3 |
| Creates a DisplayAttacher2. |
displayAttachers — Property in class com.fileitup.fisixengine.core.FisixObject |
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dispose() — Method in class com.fileitup.fisixengine.collisions.CollisionData |
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inheritDoc
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dispose() — Method in class com.fileitup.fisixengine.constraints.AngularConstraint |
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dispose() — Method in class com.fileitup.fisixengine.constraints.SpringConstraint |
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dispose() — Method in class com.fileitup.fisixengine.core.CollisionObject |
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dispose() — Method in interface com.fileitup.fisixengine.core.EngineObject |
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dispose() — Method in class com.fileitup.fisixengine.core.FisixEngine |
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dispose() — Method in class com.fileitup.fisixengine.core.FisixObject |
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dispose() — Method in class com.fileitup.fisixengine.graphics.DisplayAttacher |
| Disposes of the DisplayAttacher. |
dispose() — Method in class com.fileitup.fisixengine.graphics.DisplayAttacher2 |
| Disposes of the DisplayAttacher. |
dispose() — Method in class com.fileitup.fisixengine.graphics.DisplayAttacher3 |
| Disposes of the DisplayAttacher. |
dispose() — Method in class com.fileitup.fisixengine.graphics.WheelAttacher |
| Disposes of the DisplayAttacher. |
dispose() — Method in class com.fileitup.fisixengine.particles.WheelParticle |
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dispose() — Method in class com.fileitup.fisixengine.primitives.Constraint |
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dispose() — Method in class com.fileitup.fisixengine.primitives.FisixContainer |
| Cleans the object so that it may be picked up by the garbage collector. |
dispose() — Method in class com.fileitup.fisixengine.primitives.Magnet |
| Cleans the object so that it may be picked up by the garbage collector. |
dispose() — Method in class com.fileitup.fisixengine.primitives.Particle |
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dispose() — Method in class com.fileitup.fisixengine.primitives.Surface |
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dispose() — Method in class com.fileitup.fisixengine.surfaces.DynamicSurface |
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dispose() — Method in class com.fileitup.fisixengine.utils.MouseAttacher |
| Disposes of the MouseAttacher. |
distance — Property in class com.fileitup.fisixengine.utils.Line |
| Also, stores the length in 'lastDistance'
This is useful when retrieving the distance of a static line
and trying to avoid redundant sqrt() operations
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distanceSquaredTo(v:com.fileitup.fisixengine.core:Vector) — Method in class com.fileitup.fisixengine.core.Vector |
| Calculates the distance squared between this vector to another
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distanceSquaredTo(d:com.fileitup.fisixengine.primitives:Particle) — Method in class com.fileitup.fisixengine.primitives.Particle |
| Calculates the distance squared to another Particle. |
distanceTo(v:com.fileitup.fisixengine.core:Vector) — Method in class com.fileitup.fisixengine.core.Vector |
| Calculates the distance between this vector to another
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distanceTo(d:com.fileitup.fisixengine.primitives:Particle) — Method in class com.fileitup.fisixengine.primitives.Particle |
| Calculates the distance to another Particle
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divide(n) — Method in class com.fileitup.fisixengine.core.Vector |
| Divides both the x and y values by the given number. |
dot(v:com.fileitup.fisixengine.core:Vector) — Method in class com.fileitup.fisixengine.core.Vector |
| Dot product. |
drag — Property in class com.fileitup.fisixengine.core.FisixObject |
| A value between 0 - 1 representing the amount of drag to apply on all children of the object. |
dynamicObject — Property in class com.fileitup.fisixengine.utils.MouseAttacher |
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dynamicObjectCollisions — Property in class com.fileitup.fisixengine.core.CollisionObject |
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DynamicSurface — Class in package com.fileitup.fisixengine.surfaces |
| Similar to the Surface object, only this one can move. |
DynamicSurface(pA:com.fileitup.fisixengine.primitives:Particle, pB:com.fileitup.fisixengine.primitives:Particle, rad) — Constructor in class com.fileitup.fisixengine.surfaces.DynamicSurface |
| Creates a DynamicSurface object
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |