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detectionMode — Property in class com.fileitup.fisixengine.core.CollisionObject
DetectionModes — Final class in package com.fileitup.fisixengine.collisions
Holds constants used to set Collision Detection Modes.
disp — Property in class com.fileitup.fisixengine.graphics.DisplayAttacher
DisplayAttacher — Class in package com.fileitup.fisixengine.graphics
The most basic DisplayAttacher, used to attach a Flash DisplayObject to a single vector.
DisplayAttacher(d, anch:com.fileitup.fisixengine.core:Vector, xOff, yOff) — Constructor in class com.fileitup.fisixengine.graphics.DisplayAttacher
Creates a DisplayAttacher.
DisplayAttacher2 — Class in package com.fileitup.fisixengine.graphics
Attaches a Flash DisplayObject to one vector and sets its rotation to the angle between the first and second vector.
DisplayAttacher2(d, anc:com.fileitup.fisixengine.core:Vector, target:com.fileitup.fisixengine.core:Vector, off, mult) — Constructor in class com.fileitup.fisixengine.graphics.DisplayAttacher2
Creates a DisplayAttacher2.
DisplayAttacher3 — Class in package com.fileitup.fisixengine.graphics
Anchors the display object to 'anchor' and sets its angle to the angle between anchor2 and anchor3.
DisplayAttacher3(d, anc:com.fileitup.fisixengine.core:Vector, anc2:com.fileitup.fisixengine.core:Vector, anc3:com.fileitup.fisixengine.core:Vector, angOff, mult) — Constructor in class com.fileitup.fisixengine.graphics.DisplayAttacher3
Creates a DisplayAttacher2.
displayAttachers — Property in class com.fileitup.fisixengine.core.FisixObject
dispose() — Method in class com.fileitup.fisixengine.collisions.CollisionData
inheritDoc
dispose() — Method in class com.fileitup.fisixengine.constraints.AngularConstraint
dispose() — Method in class com.fileitup.fisixengine.constraints.SpringConstraint
dispose() — Method in class com.fileitup.fisixengine.core.CollisionObject
dispose() — Method in interface com.fileitup.fisixengine.core.EngineObject
dispose() — Method in class com.fileitup.fisixengine.core.FisixEngine
dispose() — Method in class com.fileitup.fisixengine.core.FisixObject
dispose() — Method in class com.fileitup.fisixengine.graphics.DisplayAttacher
Disposes of the DisplayAttacher.
dispose() — Method in class com.fileitup.fisixengine.graphics.DisplayAttacher2
Disposes of the DisplayAttacher.
dispose() — Method in class com.fileitup.fisixengine.graphics.DisplayAttacher3
Disposes of the DisplayAttacher.
dispose() — Method in class com.fileitup.fisixengine.graphics.WheelAttacher
Disposes of the DisplayAttacher.
dispose() — Method in class com.fileitup.fisixengine.particles.WheelParticle
dispose() — Method in class com.fileitup.fisixengine.primitives.Constraint
dispose() — Method in class com.fileitup.fisixengine.primitives.FisixContainer
Cleans the object so that it may be picked up by the garbage collector.
dispose() — Method in class com.fileitup.fisixengine.primitives.Magnet
Cleans the object so that it may be picked up by the garbage collector.
dispose() — Method in class com.fileitup.fisixengine.primitives.Particle
dispose() — Method in class com.fileitup.fisixengine.primitives.Surface
dispose() — Method in class com.fileitup.fisixengine.surfaces.DynamicSurface
dispose() — Method in class com.fileitup.fisixengine.utils.MouseAttacher
Disposes of the MouseAttacher.
distance — Property in class com.fileitup.fisixengine.utils.Line
Also, stores the length in 'lastDistance' This is useful when retrieving the distance of a static line and trying to avoid redundant sqrt() operations
distanceSquaredTo(v:com.fileitup.fisixengine.core:Vector) — Method in class com.fileitup.fisixengine.core.Vector
Calculates the distance squared between this vector to another
distanceSquaredTo(d:com.fileitup.fisixengine.primitives:Particle) — Method in class com.fileitup.fisixengine.primitives.Particle
Calculates the distance squared to another Particle.
distanceTo(v:com.fileitup.fisixengine.core:Vector) — Method in class com.fileitup.fisixengine.core.Vector
Calculates the distance between this vector to another
distanceTo(d:com.fileitup.fisixengine.primitives:Particle) — Method in class com.fileitup.fisixengine.primitives.Particle
Calculates the distance to another Particle
divide(n) — Method in class com.fileitup.fisixengine.core.Vector
Divides both the x and y values by the given number.
dot(v:com.fileitup.fisixengine.core:Vector) — Method in class com.fileitup.fisixengine.core.Vector
Dot product.
drag — Property in class com.fileitup.fisixengine.core.FisixObject
A value between 0 - 1 representing the amount of drag to apply on all children of the object.
dynamicObject — Property in class com.fileitup.fisixengine.utils.MouseAttacher
dynamicObjectCollisions — Property in class com.fileitup.fisixengine.core.CollisionObject
DynamicSurface — Class in package com.fileitup.fisixengine.surfaces
Similar to the Surface object, only this one can move.
DynamicSurface(pA:com.fileitup.fisixengine.primitives:Particle, pB:com.fileitup.fisixengine.primitives:Particle, rad) — Constructor in class com.fileitup.fisixengine.surfaces.DynamicSurface
Creates a DynamicSurface object
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