A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  
unload() — Method in class com.fileitup.fisixengine.core.CollisionObject
Removes the object from the engine and disposes of it.
unload() — Method in interface com.fileitup.fisixengine.core.EngineObject
unload() — Method in class com.fileitup.fisixengine.graphics.DisplayAttacher
Removes the DisplayAttacher from the simulation and disposes of it.
unload() — Method in class com.fileitup.fisixengine.primitives.Constraint
unload() — Method in class com.fileitup.fisixengine.primitives.FisixContainer
Removes the container from the FisixObject it belongs to, and disposes of it.
unload() — Method in class com.fileitup.fisixengine.primitives.Magnet
Removes the Magnet from the FisixObject it belongs to, and disposes of it.
unload() — Method in class com.fileitup.fisixengine.utils.MouseAttacher
Removes the MouseAttacher from the simulation and disposes of it.
unloadOnBreak — Property in class com.fileitup.fisixengine.primitives.Constraint
When true, the constraint is removed from the simulation when broken.
update() — Method in class com.fileitup.fisixengine.graphics.DisplayAttacher
Updates the attached DisplayObject.
update() — Method in class com.fileitup.fisixengine.graphics.DisplayAttacher2
Updates the attached DisplayObject.
update() — Method in class com.fileitup.fisixengine.graphics.DisplayAttacher3
Updates the attached DisplayObject.
update() — Method in class com.fileitup.fisixengine.graphics.WheelAttacher
Updates the attached DisplayObject.
update() — Method in class com.fileitup.fisixengine.utils.MouseAttacher
Updates the attached Particle.
updateBoundingBox() — Method in class com.fileitup.fisixengine.core.CollisionObject
Updates the bounding box of the object.
updateBoundingBox() — Method in class com.fileitup.fisixengine.particles.CircleParticle
Updates the bounding box of the object.
updateBoundingBox() — Method in class com.fileitup.fisixengine.primitives.Particle
Updates the bounding box of the object.
updateBoundingBox() — Method in class com.fileitup.fisixengine.primitives.Surface
Updates the bounding box of the object.
updateDisplays() — Method in class com.fileitup.fisixengine.core.FisixObject
updates all the DisplayAttachers in the engine.
updateMice() — Method in class com.fileitup.fisixengine.core.FisixEngine
updates all the MouseAttachers in the engine.
used — Property in class com.fileitup.fisixengine.collisions.CollisionData
Used by the engine to flag used data
useRaycasting — Property in class com.fileitup.fisixengine.core.CollisionObject
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z