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parent — Property in class com.fileitup.fisixengine.core.CollisionObject
The parent of the object.
parent — Property in class com.fileitup.fisixengine.graphics.DisplayAttacher
parent — Property in class com.fileitup.fisixengine.primitives.Constraint
parent — Property in class com.fileitup.fisixengine.primitives.FisixContainer
The FisixObject to which the Container belongs
parent — Property in class com.fileitup.fisixengine.primitives.Magnet
parent — Property in class com.fileitup.fisixengine.utils.MouseAttacher
Particle — Class in package com.fileitup.fisixengine.primitives
The parent class for all dynamic objects.
Particle(x, y) — Constructor in class com.fileitup.fisixengine.primitives.Particle
particleA — Property in class com.fileitup.fisixengine.constraints.AngularConstraint
particleA — Property in class com.fileitup.fisixengine.constraints.SpringConstraint
particleA — Property in class com.fileitup.fisixengine.surfaces.DynamicSurface
ParticleAttacher — Class in package com.fileitup.fisixengine.graphics
A DisplayAttacher customized especially for Particles.
ParticleAttacher(disp, obj:com.fileitup.fisixengine.primitives:Particle, xOffset, yOffset) — Constructor in class com.fileitup.fisixengine.graphics.ParticleAttacher
Creates a ParticleAttacher.
particleB — Property in class com.fileitup.fisixengine.constraints.AngularConstraint
particleB — Property in class com.fileitup.fisixengine.constraints.SpringConstraint
particleB — Property in class com.fileitup.fisixengine.surfaces.DynamicSurface
particleC — Property in class com.fileitup.fisixengine.constraints.AngularConstraint
particles — Property in class com.fileitup.fisixengine.core.FisixObject
an array containing all of the Particles in the FisixObject.
particles — Property in class com.fileitup.fisixengine.core.FisixObject
particleSorter(cA:com.fileitup.fisixengine.primitives:Particle, cB:com.fileitup.fisixengine.primitives:Particle) — Static method in class com.fileitup.fisixengine.utils.Sorter
penetration — Property in class com.fileitup.fisixengine.collisions.CollisionData
The amount of penetration (in pixels) which occured during the collision
PENETRATION — Constant static property in class com.fileitup.fisixengine.collisions.DetectionModes
This is the simplest and fastest collision detection mode.
perp(v:com.fileitup.fisixengine.core:Vector) — Method in class com.fileitup.fisixengine.core.Vector
Perpendicular product.
PHYSICAL — Constant static property in class com.fileitup.fisixengine.collisions.ReactionModes
pickParticle(x, y, radius) — Method in class com.fileitup.fisixengine.core.FisixObject
Finds a particle located at the given position
plus(n) — Method in class com.fileitup.fisixengine.core.Vector
Adds a scalar to both the x and y components
pointForce(point:com.fileitup.fisixengine.core:Vector, force) — Method in class com.fileitup.fisixengine.core.CollisionObject
Applies a force value on the object from the given point.
pointForce(point:com.fileitup.fisixengine.core:Vector, force) — Method in class com.fileitup.fisixengine.core.FisixObject
Applies a force value on the object from the given point.
pointForce(point:com.fileitup.fisixengine.core:Vector, force) — Method in class com.fileitup.fisixengine.primitives.Particle
pointOnLine(t, limitToEnds) — Method in class com.fileitup.fisixengine.utils.Line
Finds a point on the line from a given percentage
pointToLineDirection(p:com.fileitup.fisixengine.core:Vector, vA:com.fileitup.fisixengine.core:Vector, vB:com.fileitup.fisixengine.core:Vector) — Static method in class com.fileitup.fisixengine.utils.MathEngine
PolygonParticle — Class in package com.fileitup.fisixengine.particles
A place holder for the future Polygon Class.
polygons — Property in class com.fileitup.fisixengine.core.FisixObject
an array containing all of the Polygons in the FisixObject.
popItem(arr, obj) — Static method in class com.fileitup.fisixengine.utils.ArrayUtils
pos — Property in class com.fileitup.fisixengine.primitives.Magnet
pos — Property in class com.fileitup.fisixengine.primitives.Particle
A vector which stores the position of the object in global coordinates
Projectile — Class in package com.fileitup.fisixengine.resources
A class for the quick creation of projectiles/bullets.
Projectile(x, y, radius, autoRemove) — Constructor in class com.fileitup.fisixengine.resources.Projectile
Creates a Projectile.
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