A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
t1 — Property in class com.fileitup.fisixengine.utils.IntersectionData |
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tail — Property in class com.fileitup.fisixengine.resources.Rope |
| The last particle of the rope
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thrust(tX, tY, checkAA) — Method in class com.fileitup.fisixengine.core.CollisionObject |
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Moves the object uniformly with the given x,y values and adds the values to its velocity. |
thrust(tX, tY, checkAA) — Method in class com.fileitup.fisixengine.core.FisixObject |
| Thrusts all collision objects in the object with the given force
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thrust(tX, tY, checkAA) — Method in class com.fileitup.fisixengine.primitives.Particle |
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Moves the object uniformly with the given x,y values and adds the values to its velocity. |
thrust(tX, tY, checkAA) — Method in class com.fileitup.fisixengine.surfaces.DynamicSurface |
| Applies a thrust to both end points of the surface. |
thrustAt(tX, tY, t) — Method in class com.fileitup.fisixengine.primitives.Surface |
| Not used on static surfaces
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thrustAt(tX, tY, t) — Method in class com.fileitup.fisixengine.surfaces.DynamicSurface |
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Thrusts the Surface at the given 't' value with the given x/y thrusts
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thrustPoint(tX, tY, p:com.fileitup.fisixengine.core:Vector) — Method in class com.fileitup.fisixengine.core.CollisionObject |
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Unlike thrust which moves the whole object, thrustPoint() hits the object from the given point, with the given x,y values and adds the values to its velocity. |
thrustPoint(tX, tY, p:com.fileitup.fisixengine.core:Vector) — Method in class com.fileitup.fisixengine.particles.CircleParticle |
| Similar to applyForcePoint, but affects the object's position rather than its acceleration. |
thrustPoint(tX, tY, p:com.fileitup.fisixengine.core:Vector) — Method in class com.fileitup.fisixengine.particles.WheelParticle |
| Similar to applyForcePoint, but affects the object's position rather than its acceleration. |
thrustPoint(tX, tY, p:com.fileitup.fisixengine.core:Vector) — Method in class com.fileitup.fisixengine.primitives.Surface |
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Unlike thrust which moves the whole object, thrustPoint() hits the object from the given point, with the given x,y values and adds the values to its velocity. |
thrustPoint(tX, tY, p:com.fileitup.fisixengine.core:Vector) — Method in class com.fileitup.fisixengine.surfaces.DynamicSurface |
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Thrusts the Surface at the given point with the given x/y thrusts
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thrusts — Property in class com.fileitup.fisixengine.core.FisixObject |
| an array containing all of the Thrusts in the FisixObject. |
thrusts — Property in class com.fileitup.fisixengine.core.FisixObject |
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thrustTo(tX, tY, ease) — Method in class com.fileitup.fisixengine.primitives.Particle |
| Thrusts the object to the given position in global space
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thrustVector(v:com.fileitup.fisixengine.core:Vector) — Method in class com.fileitup.fisixengine.primitives.Particle |
| Same as thrust() but takes in a vector instead of an x and y value
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times(n) — Method in class com.fileitup.fisixengine.core.Vector |
| Multiplies both the x and y values by the given number. |
timestep(dt) — Method in class com.fileitup.fisixengine.core.FisixEngine |
| Updates the simulation by the given time amount. |
toAngle(dx, dy) — Static method in class com.fileitup.fisixengine.core.Vector |
| Returns a degree angle given its x and y components
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toDeg — Constant static property in class com.fileitup.fisixengine.utils.MathEngine |
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toRad — Constant static property in class com.fileitup.fisixengine.utils.MathEngine |
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toString() — Method in class com.fileitup.fisixengine.core.Vector |
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toString() — Method in class com.fileitup.fisixengine.utils.BoundingBox |
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traction — Property in class com.fileitup.fisixengine.core.CollisionObject |
| The object's traction. |
traction — Property in class com.fileitup.fisixengine.materials.Material |
| The traction of wheels to the object. |
type — Property in class com.fileitup.fisixengine.core.CollisionObject |
| A string representing the type of object you are dealing with
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |