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t1 — Property in class com.fileitup.fisixengine.utils.IntersectionData
tail — Property in class com.fileitup.fisixengine.resources.Rope
The last particle of the rope
thrust(tX, tY, checkAA) — Method in class com.fileitup.fisixengine.core.CollisionObject
Moves the object uniformly with the given x,y values and adds the values to its velocity.
thrust(tX, tY, checkAA) — Method in class com.fileitup.fisixengine.core.FisixObject
Thrusts all collision objects in the object with the given force
thrust(tX, tY, checkAA) — Method in class com.fileitup.fisixengine.primitives.Particle
Moves the object uniformly with the given x,y values and adds the values to its velocity.
thrust(tX, tY, checkAA) — Method in class com.fileitup.fisixengine.surfaces.DynamicSurface
Applies a thrust to both end points of the surface.
thrustAt(tX, tY, t) — Method in class com.fileitup.fisixengine.primitives.Surface
Not used on static surfaces
thrustAt(tX, tY, t) — Method in class com.fileitup.fisixengine.surfaces.DynamicSurface
Thrusts the Surface at the given 't' value with the given x/y thrusts
thrustPoint(tX, tY, p:com.fileitup.fisixengine.core:Vector) — Method in class com.fileitup.fisixengine.core.CollisionObject
Unlike thrust which moves the whole object, thrustPoint() hits the object from the given point, with the given x,y values and adds the values to its velocity.
thrustPoint(tX, tY, p:com.fileitup.fisixengine.core:Vector) — Method in class com.fileitup.fisixengine.particles.CircleParticle
Similar to applyForcePoint, but affects the object's position rather than its acceleration.
thrustPoint(tX, tY, p:com.fileitup.fisixengine.core:Vector) — Method in class com.fileitup.fisixengine.particles.WheelParticle
Similar to applyForcePoint, but affects the object's position rather than its acceleration.
thrustPoint(tX, tY, p:com.fileitup.fisixengine.core:Vector) — Method in class com.fileitup.fisixengine.primitives.Surface
Unlike thrust which moves the whole object, thrustPoint() hits the object from the given point, with the given x,y values and adds the values to its velocity.
thrustPoint(tX, tY, p:com.fileitup.fisixengine.core:Vector) — Method in class com.fileitup.fisixengine.surfaces.DynamicSurface
Thrusts the Surface at the given point with the given x/y thrusts
thrusts — Property in class com.fileitup.fisixengine.core.FisixObject
an array containing all of the Thrusts in the FisixObject.
thrusts — Property in class com.fileitup.fisixengine.core.FisixObject
thrustTo(tX, tY, ease) — Method in class com.fileitup.fisixengine.primitives.Particle
Thrusts the object to the given position in global space
thrustVector(v:com.fileitup.fisixengine.core:Vector) — Method in class com.fileitup.fisixengine.primitives.Particle
Same as thrust() but takes in a vector instead of an x and y value
times(n) — Method in class com.fileitup.fisixengine.core.Vector
Multiplies both the x and y values by the given number.
timestep(dt) — Method in class com.fileitup.fisixengine.core.FisixEngine
Updates the simulation by the given time amount.
toAngle(dx, dy) — Static method in class com.fileitup.fisixengine.core.Vector
Returns a degree angle given its x and y components
toDeg — Constant static property in class com.fileitup.fisixengine.utils.MathEngine
toRad — Constant static property in class com.fileitup.fisixengine.utils.MathEngine
toString() — Method in class com.fileitup.fisixengine.core.Vector
toString() — Method in class com.fileitup.fisixengine.utils.BoundingBox
traction — Property in class com.fileitup.fisixengine.core.CollisionObject
The object's traction.
traction — Property in class com.fileitup.fisixengine.materials.Material
The traction of wheels to the object.
type — Property in class com.fileitup.fisixengine.core.CollisionObject
A string representing the type of object you are dealing with
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