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radius — Property in class com.fileitup.fisixengine.particles.CircleParticle
radius — Property in class com.fileitup.fisixengine.primitives.Surface
raycast — Property in class com.fileitup.fisixengine.core.CollisionObject
An internal property, used by the engine
RAYCAST — Constant static property in class com.fileitup.fisixengine.collisions.DetectionModes
Uses the object's last position to find out if a collision occured at any time between the last timestep.
This method prevents tunneling, but is also much slower than simple penetration--Use discretely
raycastAll(container:com.fileitup.fisixengine.core:FisixObject, start:com.fileitup.fisixengine.core:Vector, end:com.fileitup.fisixengine.core:Vector, rad, infiniteRay, recursive) — Static method in class com.fileitup.fisixengine.utils.Raycaster
Checks intersection with all objects in the given FisixObject.
RaycastData — Final class in package com.fileitup.fisixengine.utils
Holds the data of a raycasting intersection test.
RaycastData(obj:com.fileitup.fisixengine.core:CollisionObject, coll:com.fileitup.fisixengine.core:Vector, normal:com.fileitup.fisixengine.core:Vector) — Constructor in class com.fileitup.fisixengine.utils.RaycastData
Raycaster — Final class in package com.fileitup.fisixengine.utils
Used to find the closest object between a starting point to an ending point.
raycastParticles(container:com.fileitup.fisixengine.core:FisixObject, start:com.fileitup.fisixengine.core:Vector, end:com.fileitup.fisixengine.core:Vector, rad, infiniteRay, recursive) — Static method in class com.fileitup.fisixengine.utils.Raycaster
Checks intersection with all particles in the given FisixObject who's radius is greater than 0.
raycastSurfaces(container:com.fileitup.fisixengine.core:FisixObject, start:com.fileitup.fisixengine.core:Vector, end:com.fileitup.fisixengine.core:Vector, rad, infiniteRay, recursive) — Static method in class com.fileitup.fisixengine.utils.Raycaster
Checks intersection with all surfaces in the given FisixObject.
reactionMode — Property in class com.fileitup.fisixengine.core.CollisionObject
ReactionModes — Final class in package com.fileitup.fisixengine.collisions
Holds constants used to set Collision Reaction Modes.
recursive — Property in class com.fileitup.fisixengine.primitives.Magnet
removeConstraint(c:com.fileitup.fisixengine.primitives:Constraint, disposeObject) — Method in class com.fileitup.fisixengine.core.FisixObject
Removes a constraint previously added to the FisixObject.
removeContainer(c:com.fileitup.fisixengine.primitives:FisixContainer, disposeObject) — Method in class com.fileitup.fisixengine.core.FisixObject
Removes a Container previously added.
removeDisplayAttacher(d:com.fileitup.fisixengine.graphics:DisplayAttacher) — Method in class com.fileitup.fisixengine.core.FisixObject
Use to remove a DisplayAttacher object that was added to the simulation
removeMagnet(m:com.fileitup.fisixengine.primitives:Magnet, disposeObject) — Method in class com.fileitup.fisixengine.core.FisixObject
Removes a Magnet that was previously added.
removeMaterial(name) — Static method in class com.fileitup.fisixengine.materials.MaterialFactory
Removes the named material from the MaterialFactory This does not affect objects which have already been assigned the material
removeMouseAttacher(m:com.fileitup.fisixengine.utils:MouseAttacher) — Method in class com.fileitup.fisixengine.core.FisixEngine
Removes a MouseAttacher object that was added to the simulation.
removeObject(obj:com.fileitup.fisixengine.core:CollisionObject, disposeObject) — Method in class com.fileitup.fisixengine.core.FisixObject
Removes any object added using addObject().
removeOnCollision — Property in class com.fileitup.fisixengine.resources.Projectile
Define this function in your code to perform and action once the projectile collides.
removeOnCollision — Property in class com.fileitup.fisixengine.resources.Projectile
If true, the projectile will automatically be removed when it collides with an object.
removeThrust(t:com.fileitup.fisixengine.core:Vector) — Method in class com.fileitup.fisixengine.core.FisixObject
Removes a thrust added with addThrust().
render(g) — Method in class com.fileitup.fisixengine.constraints.AngularConstraint
render(g) — Method in class com.fileitup.fisixengine.constraints.SpringConstraint
render(g) — Method in class com.fileitup.fisixengine.core.CollisionObject
Renders a primitive shape of the object to the given Graphics object.
render(g) — Method in class com.fileitup.fisixengine.core.FisixObject
renders all children to the given Graphics object.
render(g) — Method in class com.fileitup.fisixengine.particles.CircleParticle
Renders a primitive shape of the object to the given Graphics object.
render(g) — Method in class com.fileitup.fisixengine.particles.GuideParticle
Renders a primitive shape of the object to the given Graphics object.
render(g) — Method in class com.fileitup.fisixengine.particles.WheelParticle
Renders a primitive shape of the object to the given Graphics object.
render(g) — Method in class com.fileitup.fisixengine.primitives.Constraint
render(g) — Method in class com.fileitup.fisixengine.primitives.FisixContainer
Renders all the objects within the container to the given Graphics object
render(g) — Method in class com.fileitup.fisixengine.primitives.Magnet
render(g) — Method in class com.fileitup.fisixengine.primitives.Surface
Renders a primitive shape of the object to the given Graphics object.
render(g) — Method in class com.fileitup.fisixengine.utils.Line
Draws a line between the two points of the line on the given Graphics object
renderAll(g) — Method in class com.fileitup.fisixengine.core.FisixEngine
Renders all of the objects in the current simulation.
renderBoundingBox(g) — Method in class com.fileitup.fisixengine.core.CollisionObject
Renders a rectangle representing the bounding box to the graphics object
renderBoundingBoxes — Property in class com.fileitup.fisixengine.core.FisixObject
When true, calling render() will also render the bounding boxes of all children objects
renderConstraints(g) — Method in class com.fileitup.fisixengine.core.FisixObject
Renders all the constraints within the FisixObject.
renderFisixObjects(g) — Method in class com.fileitup.fisixengine.core.FisixObject
Renders all the FisixObjects within the FisixObject.
renderFrom(rX, rY, g, col) — Method in class com.fileitup.fisixengine.core.Vector
Render the vector from the given position
renderGuides(g) — Method in class com.fileitup.fisixengine.core.FisixObject
Renders all the guide particles within the FisixObject.
renderMagnets(g) — Method in class com.fileitup.fisixengine.core.FisixObject
Renders all the magnets within the FisixObject.
renderParticles(g) — Method in class com.fileitup.fisixengine.core.FisixObject
Renders all the particles within the FisixObject.
renderPolygons(g) — Method in class com.fileitup.fisixengine.core.FisixObject
Renders all the polygons within the FisixObject.
renderRope(g, color, alpha) — Method in class com.fileitup.fisixengine.resources.Rope
Renders the rope to the given Graphics object.
renderSurfaces(g) — Method in class com.fileitup.fisixengine.core.FisixObject
Renders all the surfaces within the FisixObject.
restLength — Property in class com.fileitup.fisixengine.constraints.SpringConstraint
The length that the constraint will attempt to maintain.
restLength — Property in class com.fileitup.fisixengine.primitives.Constraint
The length that the constraint will attempt to maintain.
restLengthSquared — Property in class com.fileitup.fisixengine.constraints.SpringConstraint
restMinSquared — Property in class com.fileitup.fisixengine.constraints.SpringConstraint
reverse() — Method in class com.fileitup.fisixengine.core.Vector
Reverses the vector's direction.
Rope — Class in package com.fileitup.fisixengine.resources
Quickly creates a rope (series of constrained particles) with the given parameters within a FisixObject.
Rope(startPos:com.fileitup.fisixengine.core:Vector, endPos:com.fileitup.fisixengine.core:Vector, segments, thickness, stiffness, breakPoint, mass) — Constructor in class com.fileitup.fisixengine.resources.Rope
Creates a rope.
rotate(ang) — Method in class com.fileitup.fisixengine.core.Vector
Rotates the vector by the given degree.
rotateAll(ang, center:com.fileitup.fisixengine.core:Vector) — Method in class com.fileitup.fisixengine.core.FisixObject
Rotates all children of the object by the given angle.
rotateWheel(r) — Method in class com.fileitup.fisixengine.particles.WheelParticle
Rotates the wheel with the given degree value.
rotationalForce(deg, center:com.fileitup.fisixengine.core:Vector) — Method in class com.fileitup.fisixengine.core.FisixObject
rotationalForce(deg, center:com.fileitup.fisixengine.core:Vector) — Method in class com.fileitup.fisixengine.primitives.Particle
Applies a force vector derived from the given angle value
rotationalThrust(deg, center:com.fileitup.fisixengine.core:Vector) — Method in class com.fileitup.fisixengine.core.FisixObject
rotationalThrust(deg, center:com.fileitup.fisixengine.core:Vector) — Method in class com.fileitup.fisixengine.primitives.Particle
Thrusts the object with a vector derived from the given angle value
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