A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  
scale(scaleX, scaleY, flipAngularConstraints, pivot:com.fileitup.fisixengine.core:Vector) — Method in class com.fileitup.fisixengine.core.FisixObject
Scales all the objects withing the FisixObject.
setAllDetectionModes(m, recursive) — Method in class com.fileitup.fisixengine.core.FisixObject
overrides the collision detection mode of all objects within the FisixObject and sets them to the given value.
setAllReactionModes(m, recursive) — Method in class com.fileitup.fisixengine.core.FisixObject
overrides the collision reaction mode of all objects within the FisixObject and sets them to the given value This does not affect the settings of objects added after this call
setAngle(ang) — Method in class com.fileitup.fisixengine.core.Vector
Used to set the angle of the vector (in degrees).
setBounce(b, recursive) — Method in class com.fileitup.fisixengine.core.FisixObject
setBounds(b:com.fileitup.fisixengine.utils:BoundingBox) — Method in class com.fileitup.fisixengine.core.FisixObject
Sets the bounding rectangle of all the objects within the FisixObject.
setCenter(cX, cY, thrustObject) — Method in class com.fileitup.fisixengine.core.FisixObject
Moves all children of the object so that their center corresponds with the given values.
setDetectionMode(m) — Method in class com.fileitup.fisixengine.core.CollisionObject
Sets the collision detection mode to be used by the object
setDetectionMode(m) — Method in class com.fileitup.fisixengine.particles.CircleParticle
Sets the collision detection mode to be used by the object
setDrag(d, recursive) — Method in class com.fileitup.fisixengine.core.FisixObject
setFixed(f, recursive) — Method in class com.fileitup.fisixengine.core.FisixObject
setFPS(fps) — Method in class com.fileitup.fisixengine.core.FisixEngine
Sets the target framerate from the simulation
setFriction(f, recursive) — Method in class com.fileitup.fisixengine.core.FisixObject
setGravity(gX, gY) — Method in class com.fileitup.fisixengine.core.FisixEngine
Sets the global gravity for the entire simulation.
setInfo(obj:com.fileitup.fisixengine.core:CollisionObject, n:com.fileitup.fisixengine.core:Vector, pen) — Method in class com.fileitup.fisixengine.collisions.CollisionData
Quickly set the properties of the collision data.
setIterations(iter) — Method in class com.fileitup.fisixengine.core.FisixObject
Sets the amount of times per frame that the collisions and constraints within this object's children should be solved.
setMagnetGroup(group) — Method in class com.fileitup.fisixengine.primitives.Magnet
Sets a group of objects to only be magnetized by the magnet.
setMagnetic(m, recursive) — Method in class com.fileitup.fisixengine.core.FisixObject
setMaterial(mName) — Method in class com.fileitup.fisixengine.core.CollisionObject
Sets the material of the object This modifies the object's 'friction', 'bounce', 'color' and 'traction' properties.
setMaxSpeed(s) — Method in class com.fileitup.fisixengine.particles.WheelParticle
Sets the maximum rotational speed of the wheel in degrees.
setMaxVel(v) — Method in class com.fileitup.fisixengine.primitives.Particle
setMinMax(minimum, maximum) — Method in class com.fileitup.fisixengine.primitives.Constraint
Sets both min and max values in one line
setPos(pX, pY) — Method in class com.fileitup.fisixengine.core.Vector
Quickly set the x and y values of the vector
setPosition(x, y) — Method in class com.fileitup.fisixengine.primitives.Magnet
This is the only way to manually set the position of the magnet.
setPosition(tX, tY) — Method in class com.fileitup.fisixengine.primitives.Particle
Sets the position of the object in the given global position and resets it's acceleration and velocity.
setRadius(r) — Method in class com.fileitup.fisixengine.particles.CircleParticle
setRadius(r) — Method in class com.fileitup.fisixengine.particles.WheelParticle
setReactionMode(m) — Method in class com.fileitup.fisixengine.core.CollisionObject
Sets the collision reaction mode to be used by the object
setRender(r) — Method in class com.fileitup.fisixengine.core.FisixEngine
Tells the engine to render to the 'renderGraphics' Graphics object at every frame.
setRenderGraphics(g) — Method in class com.fileitup.fisixengine.core.FisixEngine
Sets the graphics object to which all primitives will be rendered.
setThickness(t) — Method in class com.fileitup.fisixengine.resources.Rope
Sets the radii of all the particles of the rope to the given value.
setTraction(t, recursive) — Method in class com.fileitup.fisixengine.core.FisixObject
setVelocity(vel:com.fileitup.fisixengine.core:Vector, checkAA) — Method in class com.fileitup.fisixengine.core.FisixObject
setVelocity(vel:com.fileitup.fisixengine.core:Vector, checkAA) — Method in class com.fileitup.fisixengine.primitives.Particle
Allows you to explicitly set the velocity of the object.
shoot(force:com.fileitup.fisixengine.core:Vector) — Method in class com.fileitup.fisixengine.resources.Projectile
Shoots the projectile with the given force vector.
shootAngle(deg, speed) — Method in class com.fileitup.fisixengine.resources.Projectile
Shoots the projectile at the given angle with the given speed.
solve() — Method in class com.fileitup.fisixengine.constraints.AngularConstraint
solve() — Method in class com.fileitup.fisixengine.constraints.SpringConstraint
solve() — Method in class com.fileitup.fisixengine.primitives.Constraint
solveBoundsCollisions(w:com.fileitup.fisixengine.utils:BoundingBox) — Method in class com.fileitup.fisixengine.particles.CircleParticle
Used to keep the object within the given rectangular boundaries.
solveBoundsCollisions(w:com.fileitup.fisixengine.utils:BoundingBox) — Method in class com.fileitup.fisixengine.primitives.Particle
Used to keep the object within the given rectangular boundaries.
solveConstraint(len, len2) — Method in class com.fileitup.fisixengine.constraints.AngularConstraint
solveConstraint(len, len2) — Method in class com.fileitup.fisixengine.constraints.SpringConstraint
solveConstraint(len, len2) — Method in class com.fileitup.fisixengine.primitives.Constraint
solveContainment(noDynamics) — Method in class com.fileitup.fisixengine.containers.CircleContainer
Solves collisions between the inner objects and the container.
solveContainment(noDynamics) — Method in class com.fileitup.fisixengine.containers.WheelContainer
Solves collisions between the inner objects and the container.
solveContainment(noDynamics) — Method in class com.fileitup.fisixengine.primitives.FisixContainer
Solves collisions between the inner objects and the container.
solveReactions() — Method in class com.fileitup.fisixengine.particles.WheelParticle
solveReactions() — Method in class com.fileitup.fisixengine.primitives.Particle
Sorter — Class in package com.fileitup.fisixengine.utils
A utility class for sorting arrays.
SpringConstraint — Class in package com.fileitup.fisixengine.constraints
Connects two objects to eachother.
SpringConstraint(pA:com.fileitup.fisixengine.primitives:Particle, pB:com.fileitup.fisixengine.primitives:Particle, tStiff, rLen) — Constructor in class com.fileitup.fisixengine.constraints.SpringConstraint
Creates a SpringConstraint object.
startEngine(fps) — Method in class com.fileitup.fisixengine.core.FisixEngine
Starts the engine without the need to use onEnterFrame.
staticUpdate() — Method in class com.fileitup.fisixengine.core.FisixObject
StickConstraint — Class in package com.fileitup.fisixengine.constraints
A completely stiff SpringConstraint.
StickConstraint(pA:com.fileitup.fisixengine.primitives:Particle, pB:com.fileitup.fisixengine.primitives:Particle, rLen) — Constructor in class com.fileitup.fisixengine.constraints.StickConstraint
stiffness — Property in class com.fileitup.fisixengine.constraints.StickConstraint
This property is always 1 and cannot be changed
stiffness — Property in class com.fileitup.fisixengine.primitives.Constraint
A value between 0 - 1 representing the stiffness of the constraint.
stopEngine() — Method in class com.fileitup.fisixengine.core.FisixEngine
Used in conjuntion with startEngine to pause the engie.
subtract(v:com.fileitup.fisixengine.core:Vector) — Method in class com.fileitup.fisixengine.core.Vector
Vector subtraction.
Surface — Class in package com.fileitup.fisixengine.primitives
A static surface (doesn't move)
Surface(pA:com.fileitup.fisixengine.core:Vector, pB:com.fileitup.fisixengine.core:Vector, r) — Constructor in class com.fileitup.fisixengine.primitives.Surface
Creates a Surface object To conserve memory, all static surfaces should be composed of regular Vector objects.
If you would like the surface to move around (although it will only affect other objects and not be affected) you can supply a Particle's 'pos' property as the vector
SurfaceAttacher — Class in package com.fileitup.fisixengine.graphics
A DisplayAttacher customized especially for Surfaces.
SurfaceAttacher(disp, s:com.fileitup.fisixengine.primitives:Surface, angOffset, angMult, reverse) — Constructor in class com.fileitup.fisixengine.graphics.SurfaceAttacher
Creates a ConstraintAttacher.
SurfaceConveyor — Class in package com.fileitup.fisixengine.resources
SurfaceConveyor(v1:com.fileitup.fisixengine.core:Vector, v2:com.fileitup.fisixengine.core:Vector, rad, convSpeed) — Constructor in class com.fileitup.fisixengine.resources.SurfaceConveyor
surfacePoints — Property in class com.fileitup.fisixengine.resources.FractalTerrain
All the Vectors used to represent the terrain
surfaces — Property in class com.fileitup.fisixengine.core.FisixObject
an array containing all of the Surfaces in the FisixObject.
surfaces — Property in class com.fileitup.fisixengine.core.FisixObject
surfaceSorter(cA:com.fileitup.fisixengine.primitives:Surface, cB:com.fileitup.fisixengine.primitives:Surface) — Static method in class com.fileitup.fisixengine.utils.Sorter
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z