A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
fireAfterChildCollision(child:com.fileitup.fisixengine.core:CollisionObject) — Method in class com.fileitup.fisixengine.core.FisixObject |
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fireAfterCollision() — Method in class com.fileitup.fisixengine.core.CollisionObject |
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fireOnChildCollision(child:com.fileitup.fisixengine.core:CollisionObject) — Method in class com.fileitup.fisixengine.core.FisixObject |
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fireOnCollision() — Method in class com.fileitup.fisixengine.core.CollisionObject |
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FisixContainer — Class in package com.fileitup.fisixengine.primitives |
| A class for creating primitives which serve as the bounds for other objects. |
FisixContainer(obj:com.fileitup.fisixengine.core:CollisionObject, innerDyn) — Constructor in class com.fileitup.fisixengine.primitives.FisixContainer |
| Creates a FisixContainer. |
FisixEngine — Final class in package com.fileitup.fisixengine.core |
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This is the first class that should be instanciated in your simulation. |
FisixEngine() — Constructor in class com.fileitup.fisixengine.core.FisixEngine |
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FisixObject — Class in package com.fileitup.fisixengine.core |
| The main class of the engine. |
FisixObject(p:com.fileitup.fisixengine.core:FisixObject) — Constructor in class com.fileitup.fisixengine.core.FisixObject |
| Creates a FisixObject
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fisixObjects — Property in class com.fileitup.fisixengine.core.FisixObject |
| an array containing all of the FisixObjects in the FisixObject. |
fisixObjects — Property in class com.fileitup.fisixengine.core.FisixObject |
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FisixObjectSorter(cA:com.fileitup.fisixengine.core:FisixObject, cB:com.fileitup.fisixengine.core:FisixObject) — Static method in class com.fileitup.fisixengine.utils.Sorter |
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fix(f) — Method in class com.fileitup.fisixengine.core.CollisionObject |
| Another way of setting the value 'fixed'. |
fixed — Property in class com.fileitup.fisixengine.core.CollisionObject |
| A fixed CollisionObject is never influenced by collisions
You may change this value at any time
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flip() — Method in class com.fileitup.fisixengine.constraints.AngularConstraint |
| Flips the constraint's restLength values. |
flipJoints() — Method in class com.fileitup.fisixengine.core.FisixObject |
| Flips all the angular constraints in the FisixObject
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force — Property in class com.fileitup.fisixengine.primitives.Magnet |
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FractalTerrain — Class in package com.fileitup.fisixengine.resources |
| A modified FisixObject which, on instantiation, creates a fractal terrain within itself, composed of static surfaces. |
FractalTerrain(start:com.fileitup.fisixengine.core:Vector, end:com.fileitup.fisixengine.core:Vector, height, smooth, levels, thickness, surfaceNormal:com.fileitup.fisixengine.core:Vector, staticTerrain) — Constructor in class com.fileitup.fisixengine.resources.FractalTerrain |
| Creates a FractalTerrain
It is important to note that the terrain will be created from left to right, so providing a start point to the right of the end point will create an upside-down terrain. |
friction — Property in class com.fileitup.fisixengine.core.CollisionObject |
| The object's coefficient of friction. |
friction — Property in class com.fileitup.fisixengine.materials.Material |
| Coefficient of friction. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |