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fireAfterChildCollision(child:com.fileitup.fisixengine.core:CollisionObject) — Method in class com.fileitup.fisixengine.core.FisixObject
fireAfterCollision() — Method in class com.fileitup.fisixengine.core.CollisionObject
fireOnChildCollision(child:com.fileitup.fisixengine.core:CollisionObject) — Method in class com.fileitup.fisixengine.core.FisixObject
fireOnCollision() — Method in class com.fileitup.fisixengine.core.CollisionObject
FisixContainer — Class in package com.fileitup.fisixengine.primitives
A class for creating primitives which serve as the bounds for other objects.
FisixContainer(obj:com.fileitup.fisixengine.core:CollisionObject, innerDyn) — Constructor in class com.fileitup.fisixengine.primitives.FisixContainer
Creates a FisixContainer.
FisixEngine — Final class in package com.fileitup.fisixengine.core
This is the first class that should be instanciated in your simulation.
FisixEngine() — Constructor in class com.fileitup.fisixengine.core.FisixEngine
FisixObject — Class in package com.fileitup.fisixengine.core
The main class of the engine.
FisixObject(p:com.fileitup.fisixengine.core:FisixObject) — Constructor in class com.fileitup.fisixengine.core.FisixObject
Creates a FisixObject
fisixObjects — Property in class com.fileitup.fisixengine.core.FisixObject
an array containing all of the FisixObjects in the FisixObject.
fisixObjects — Property in class com.fileitup.fisixengine.core.FisixObject
FisixObjectSorter(cA:com.fileitup.fisixengine.core:FisixObject, cB:com.fileitup.fisixengine.core:FisixObject) — Static method in class com.fileitup.fisixengine.utils.Sorter
fix(f) — Method in class com.fileitup.fisixengine.core.CollisionObject
Another way of setting the value 'fixed'.
fixed — Property in class com.fileitup.fisixengine.core.CollisionObject
A fixed CollisionObject is never influenced by collisions You may change this value at any time
flip() — Method in class com.fileitup.fisixengine.constraints.AngularConstraint
Flips the constraint's restLength values.
flipJoints() — Method in class com.fileitup.fisixengine.core.FisixObject
Flips all the angular constraints in the FisixObject
force — Property in class com.fileitup.fisixengine.primitives.Magnet
FractalTerrain — Class in package com.fileitup.fisixengine.resources
A modified FisixObject which, on instantiation, creates a fractal terrain within itself, composed of static surfaces.
FractalTerrain(start:com.fileitup.fisixengine.core:Vector, end:com.fileitup.fisixengine.core:Vector, height, smooth, levels, thickness, surfaceNormal:com.fileitup.fisixengine.core:Vector, staticTerrain) — Constructor in class com.fileitup.fisixengine.resources.FractalTerrain
Creates a FractalTerrain It is important to note that the terrain will be created from left to right, so providing a start point to the right of the end point will create an upside-down terrain.
friction — Property in class com.fileitup.fisixengine.core.CollisionObject
The object's coefficient of friction.
friction — Property in class com.fileitup.fisixengine.materials.Material
Coefficient of friction.
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