Chapter 3:
Node Reference
Intro
Anchor
Appearance
AudioClip
Background
Billboard
Box
Collision
Color
ColorInterpolator
Cone
Coordinate
CoordinateInterpolator
Cylinder
CylinderSensor
DirectionalLight
ElevationGrid
Extrusion
Fog
FontStyle
Group
ImageTexture
IndexedFaceSet
IndexedLineSet
Inline
LOD
Material
MovieTexture
NavigationInfo
Normal
NormalInterpolator
OrientationInterpolator
PixelTexture
PlaneSensor
PointLight
PointSet
PositionInterpolator
ProximitySensor
ScalarInterpolator
Script
Shape
Sound
Sphere
SphereSensor
SpotLight
Switch
Text
TextureCoordinate
TextureTransform
TimeSensor
TouchSensor
Transform
Viewpoint
VisibilitySensor
WorldInfo
|
Coordinate {
exposedField MFVec3f point [] # (- , )
}
This node defines a set of 3D coordinates to be used in the coord
field of vertex-based geometry nodes including IndexedFaceSet, IndexedLineSet,
and PointSet.
TECHNICAL
NOTE :
The VRML 1.0 term for the Coordinate node is Coordinate3. The "3"
was originally added in case support for 2D coordinates was added.
It was dropped because the VRML 2.0 naming philosophy is to give
each node the most obvious name and not try to predict how the specification
will change in the future. If carried out to its logical extreme,
then a philosophy of planning for future extensions might give Coordinate
the name CartesianCoordinate3Float, since support for polar or spherical
coordinates might possibly be added in the future, as might double-precision
or integer coordinates. |
|