The xDimension and zDimension fields indicate the number
of elements of the grid height array in the X and Z directions.
Both xDimension and zDimension must be greater than or
equal to zero. The vertex locations for the rectangles are defined by
the height field and the xSpacing and zSpacing
fields:
- The height field is an xDimension by zDimension
array of scalar values representing the height above the grid for
each vertex.
- The xSpacing and zSpacing fields indicates the distance
between vertices in the X and Z directions respectively, and shall
be > 0.
Thus, the vertex corresponding to the point P[i, j] on the grid is
placed at:
P[i,j].x = xSpacing × i
P[i,j].y = height[ i + j × xDimension]
P[i,j].z = zSpacing × j
where 0 <= i < xDimension and 0 <= j < zDimension,
and P[0,0] is height[0] units above/below the origin
of the local coordinate system
The set_height eventIn allows the height MFFloat field to be
changed to support animated ElevationGrid nodes.
The color field specifies per-vertex or per-quadrilateral colours
for the ElevationGrid node depending on the value of colorPerVertex.
If the color field is NULL, the ElevationGrid node is rendered
with the overall attributes of the Shape node enclosing the ElevationGrid
node (see "2.14 Lighting model").
The colorPerVertex field determines whether colours specified
in the colour field are applied to each vertex or each quadrilateral
of the ElevationGrid node. If colorPerVertex is FALSE and the
color field is not NULL, the color field shall specify
a Color node containing at least (xDimension-1)×(zDimension-1)
colours; one for each quadrilateral, ordered as follows:
QuadColor[i,j] = Color[ i + j × (xDimension-1)]
where 0 <= i < xDimension-1 and 0 <= j < zDimension-1,
and QuadColor[i,j] is the colour for the quadrilateral
defined by height[i+j×xDimension],
height[(i+1)+j×xDimension],
height[(i+1)+(j+1)×xDimension] and
height[i+(j+1)×xDimension]
If colorPerVertex is TRUE and the color field is not
NULL, the color field shall specify a Color node containing at
least xDimension × zDimension colours,
one for each vertex, ordered as follows:
VertexColor[i,j] = Color[ i + j × xDimension]
where 0 <= i < xDimension and 0 <= j < zDimension,
and VertexColor[i,j] is the colour for the vertex defined
by height[i+j×xDimension]
The normal field specifies per-vertex or per-quadrilateral
normals for the ElevationGrid node. If the normal field is NULL,
the browser shall automatically generate normals, using the creaseAngle
field to determine if and how normals are smoothed across the surface
(see "2.6.3.5 Crease angle field").
The normalPerVertex field determines whether normals are applied
to each vertex or each quadrilateral of the ElevationGrid node depending
on the value of normalPerVertex. If normalPerVertex is
FALSE and the normal node is not NULL, the normal field
shall specify a Normal node containing at least (xDimension-1)×(zDimension-1)
normals; one for each quadrilateral, ordered as follows:
QuadNormal[i,j] = Normal[ i + j × (xDimension-1)]
where 0 <= i < xDimension-1 and 0 <= j < zDimension-1,
and QuadNormal[i,j] is the normal for the quadrilateral
defined by height[i+j×xDimension],
height[(i+1)+j×xDimension], height[(i+1)+(j+1)×xDimension]
and height[i+(j+1)×xDimension]
If normalPerVertex is TRUE and the normal field is not
NULL, the normal field shall specify a Normal node containing
at least xDimension × zDimension normals;
one for each vertex, ordered as follows:
VertexNormal[i,j] = Normal[ i + j × xDimension]
where 0 <= i < xDimension and 0 <= j < zDimension,
and VertexNormal[i,j] is the normal for the vertex
defined by height[i+j×xDimension]
The texCoord field specifies per-vertex texture coordinates
for the ElevationGrid node. If texCoord is NULL, default texture
coordinates are applied to the geometry. The default texture coordinates
range from (0,0) at the first vertex to (1,1) at the last vertex. The
S texture coordinate is aligned with the positive X-axis, and the T
texture coordinate with positive Z-axis. If texCoord is not NULL,
it shall specify a TextureCoordinate node containing at least (xDimension)×(zDimension)
texture coordinates; one for each vertex, ordered as follows:
VertexTexCoord[i,j]
= TextureCoordinate[ i + j × xDimension]
where 0 <= i < xDimension and 0 <= j < zDimension,
and VertexTexCoord[i,j] is the texture coordinate for the
vertex defined by height[i+j×xDimension]
The ccw, solid, and creaseAngle fields are described
in "2.6.3 Shapes and geometry."
By default, the quadrilaterals are defined with a counterclockwise
ordering. Hence, the Y-component of the normal is positive. Setting
the ccw field to FALSE reverses the normal direction. Backface
culling is enabled when the solid field is TRUE.
See Figure 3-20 for a depiction of the ElevationGrid node.

Figure 3-20: ElevationGrid node